Contributed by Lainie Schultz
Sometimes it’s hard to be an archaeologist. You tell people what you do and watch their excitement dim as you say “No. Not dinosaurs.” Sometimes people think you’re Indiana Jones, so that’s a little better, but then you have to explain that actually looting’s not ok, and maybe we should discuss the ethics of collecting? Plus, you’ve never once fought a Nazi. (You do, however, wear an awesome hat.)

Some would argue this is the greatest real-world problem archaeologists today face. Incredibly, hope for the field has finally arrived – and it’s all thanks to LEGO.
FIRST® LEGO® League (FLL) is a global program designed to encourage children in hands-on STEM learning. Among its major activities is the FIRST LEGO League Challenge, an annual competition for students aged 9-16 that has them working in teams to design, build, and code their own LEGO robot and complete a research-driven Innovation Project that identifies and solves a real-world problem related to a specific scientific theme. This year, the Challenge theme was UNEARTHED, inviting FLL teams to learn about the field of archaeology, identify a real-world problem faced by archaeologists, and propose an innovative solution.
Never have archaeologists been so popular! As soon as the Challenge kicked off, the Peabody began receiving requests from teams hoping to meet with an archaeologist and find out what challenges they’d want to see solved. And, of course, we weren’t remotely alone in this. I had a lot of fun this fall checking in with colleagues at other institutions, as we collectively realized how big the FLL Challenge is. The Society of American Archaeologists (SAA) even convened a panel of experts (including our own Ryan Wheeler!) for a webinar specifically designed for participants in the UNEARTHED season, just to help manage all the requests people were receiving. Exploring Archaeological Challenges: A Webinar for FIRST® LEGO® League and Robotics Teams was recorded and posted on the SAA’s YouTube channel, massively eclipsing in viewership all the channel’s other recordings combined.
We also heard from teams once they had their projects and were ready for feedback on the problems they’d selected and the solutions they’d proposed. Projects broadly sought either to help archaeologists do their jobs more easily with sustainable solutions, or to help non-archaeologists better understand the field and access archaeological information. Ideas included such products as a Swiss Army trowel, and an artifact cleaning and processing machine with residue-testing capabilities. They sought to help people grasp the size of ancient monuments through comparison with a football stadium for scale, and harnessed the sun to power absolutely anything you could imagine. They ranged in size, scope, and ambition, and all were far more sophisticated than I have represented here.
We might have initially been both a little concerned and a little amused when we first learned about this competition (an FLL reel Ryan found on Instagram had a lot more fire and explosions than we generally like to associate with archaeology!), but the projects that teams have come up with have truly been impressive. Most impressive of all has been the amount of thought and attention these young students have put into learning about the field of archaeology, and the care they have put into making it better for the future. I can only imagine what might be the long-term impacts of this program on the next generation of archaeologists.
Though perhaps their biggest problem will be convincing people that, no. Usually they do have thumbs.



























